![]() ![]() All these goals involve the stage’s climate, like keeping the humidity at a particular range. The game will have optional goals to complete to earn more resources during all this work. ![]() It becomes more of a puzzle when you start trying to fit in these biomes and wildlife. For example, some animals must be introduced in green pastures with a particular percentage of that biome available, or you’ll have animals that need similar land but must be around other specific animals for food. The animals also have specific requirements. Once you’ve placed these individual biomes, you can reintroduce the animal population to the land. These places have requirements for placement for example, for the swampland, you’ll need to make sure it is close to a body of water like a river. You’ll end up planting forests, swampland, coral reefs, etc. The next stage asks you to begin rebuilding the ecosystem. But your resources are limited, and you’ll have to balance how many power buildings and toxin scrubbers you can create to save on enough resources for the next stages in the clean-up process. From L-shapes to long lines, you have a handful of options. So when you put your grass down, you’re given multiple patterns to choose from, helping you decide on an efficient layout. When you cleaned the soil, it created a workable space around where the building was placed. ![]() The grass doesn’t choose where to regrow on its own, though you’ll have to select the layout in which it can. Once that machine does its job and makes the ground fertile, you’ll have to build another machine that will start to regrow the grass. So to begin the terraforming process, you must build a toxin scrubber to clean the soil make it fertile to grow the flora. But by prepping the land and getting it cleaned up, you are creating a base layer to start the terraforming process.īe prepared to start building machines, as the ground is considered a wasteland. Doing this will earn resources, and you’ll need these resources as they form your currency in Terra Nil. In the first stage, you’ll be cleaning up the surrounding land. Once your energy situation is resolved, you can begin the following terraforming stages. Windmills can only be placed on a calcified rock, so you’ll only have a handful of places to build. Early on, it’s from windmill power, but as you progress, you can unlock the options for alternative power sources like geothermal or hydroelectric. Each mission begins in a procedurally generated plot of land and asks you to set up an energy grid. Like a city builder, you’ll start with very few resources. From regrowing grass to cleaning the oceans, you’ll have access to devices that can repair the world. You will need various machines to begin terraforming and cleaning to do the task at hand. You’ll begin your task of using hi-tech machinery to repair all the damage and destruction caused by those who came before you on this not-Earth planet. Once you decide how you want to play, a randomly generated world is created for you. I did not try the last one as I did want to have a relaxing, enjoyable time with Terra Nil. The more strategy-focused Ecologist says it’s all about biodiversity and balance, while the last one, Environmental Engineer, suggests that because of its difficulty, you do not play it on the first playthrough as your starting resources is lower and building costs increase over double. You’re given the choice of three difficulty options, the more relaxing Gardener, where you just enjoy cleaning and seeing your handiwork. It’s a game about giving back to nature and making a desolate landscape hospitable to wildlife once again. Terra Nil feels a little more laid back, where meticulous planning is needed for your standard city builder. Short answer, yes! Terra Nil is quite a joy to play. But how does a game like this hold up? Can the same city-building fun be had in reverse? Where your run-of-the-mill city builder tasks you with street planning and laying out electrical lines, Terra Nil asks you to refill rivers and lay out lushing fields of flowers. Terra Nil takes that formula and hits reverse, thanks to the fine folks over at Free Lives, the same developers who brought us games like Broforce. One with roads and houses, businesses to cater to your residents, and eventually become a sprawling metropolis. The goal in this genre is to take a plot of land and build a thriving city. We’re all familiar with city builders, right? Simcity, Cities XL, and so on. ![]()
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